Nintendo Switch Gaming Guide
After much rumor and speculation, Nintendo’s seventh major home console has finally arrived in the form of the Nintendo Switch. The aptly named tablet-based console lets users seamlessly “switch” from playing on the TV...
Survival Horror: Reborn
It’s 1996. “Resident Evil” is out. It creates this genre called survival horror. Basically, you’re scared and nobody can help you. People love it, it sells like mad.
Now it’s 2002. “Resident Evil” is...
What’s on our RADAR for 2017
As 2017 opens before us, and the potential for so many new possibilities begin, we here at Radar wanted to highlight some of the projects we are excited about in the upcoming year. From...
“Bravely Second: End Layer” — no second banana
“Bravely Second: End Layer” is a game in which friendships and family bonds are explored, a hero is miraculously brought back from death and the world bears witness to the end of time.
It is...
The strange charm of “Life is Strange”
If anything, “Life is Strange” showed me the viability of episodic game releases. I tend to have an aversion to paying for things I have to wait for, and my only other experience with...
Undertale isn’t underwhelming
For those of you who love breaking the mold and being your own person, bandwagons and the people who join them are probably the center of your derision, and often with good cause. Bandwagons...
The difficulty of “Bloodborne” hurts so good
Have you ever wanted to know what was on the other side of a brick wall? Did you want to know so bad that you slammed face-first into that wall until either your face...
“Disorder”: a game about depression knows where its heart is
“Disorder” is a game about depression. As strange as that may seem, and given that games usually aren’t realistic about depicting real-world issues (which is why we’ll never see “God of War: Kratos visits...
“Grim Fandango” is still great, but filled with grim bugs
Double Fine has finally revived one of Tim Schafer’s best-known and least-played adventure games from his days at LucasArts. Those of us who were too young or bound by the limits of our computers...